Mobile Legends: Mathilda - Mobile Legends Heroes
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Friday, December 18, 2020

Mobile Legends: Mathilda

Mathilda
Swift Plume

Mobile Legends: Mathilda


On one side was the small, weak Mathilda, and on the other side was the powerful sand hunter group and their gang of thugs. The tribesmen chose to be silent one after another, and began to quietly pack their things and prepare to leave the tribe. Little Mathilda left the tribe in disappointment. She firmly believed that justice must exist in this world. For this reason, she began to wander the vast west, looking for people who could truly help the tribe. While marching to a small town not far from Los Pecados, Mathilda’s sense of justice got the better of her and she ended up in a dispute. Mathilda stood up and resisted the bullying perpetrators in front of her. Mathilda was outnumbered, but then, an old cowboy with a stubbled face appeared and repelled the bandits. He then teamed up with Mathilda and went with her.

Iconic Quotes
Always on the way.

ROLE:
Support | Assassin

SPECIALTY:
Initiator | Guards

Laning Recommendation:
Roamer

Release Date:
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Durability

Offense

Skill Effects

Difficulty

# Attributes
1 MOVEMENT SPEED: 252 PHYSICAL ATTACK:120 MAGIC POWER: 0
2 ATTACK SPEED: 0.8 PHYSICAL DEFENSE: 22 MAGIC DEFENSE: 15
3 BASIC ATK CRIT RATE: 0 HP: 2651 MANA: 430
4 ABILITY CRIT RATE: 0 HP REGEN: 6.8 MANA REGEN: 3.2

Mathilda: Abilities


1. Ancestral Guidance - Mathilda gains Ancestral Guidance while moving. When it is fully charged, her next Basic Attack will be enhanced, dealing 150 (+100% Total Physical Attack) (+80% Total Magic Power) Magic Damage to the target and increasing her Movement Speed by 50% that rapidly decays in 2.5 seconds.

2. Power of Ancestors - Mathilda resonates with the power of ancestors and summons wisps that surround her for 3 seconds - when her movement distance increases, more wisps will be attracted to her, capped to 4 wisps.

After casting this skill or reaching the time limit, the wisps will attack nearby enemies, with each wisp dealing 300 / 320 / 340 / 360 / 380 / 400 (+50% Total Magic Power) Magic Damage. The damage is reduced to 80% when hitting the same target.

3. Wind Force - Mathilda leaps to a designated place and upon landing, she creates a field surrounding her. Allied heroes within the field will gain a new skill Wind Force. When an ally uses Wind Force, they will blink to Mathilda and both of them will 30% Movement Speed for 1.5 / 1.7 / 1.9 / 2.1 / 2.3 / 2.5 seconds.

Allies will lose Wind Force when they exit the field for 2 seconds. When an allied hero casts Wind Force, all other allied heroes will lose Wind Force in the meantime.

4. Lightness - Mathilda applies a Soul Mark to the targeted hero, dealing 160 / 180 / 200 (+40% Total Magic Power) Magic Damage and within 3 seconds, Mathilda can cast the skill again to immediately fly around the target for up to 3 seconds. During this period, wisps will rush to nearby enemies, each time dealing 40 / 45 / 50 (+20% Total Magic Power) Magic Damage.

After casting skill or reaching the time limit, she will rush to the target, knocking enemies back and dealing 640 / 720 / 800 (+80 Total Magic Power) Magic Damage.

While flying, Mathilda gains Control Immunity and 60% Damage Reduction.

Mathilda: Story


In the vast Western Desert, on a barren land with its back facing the mountains, there lived an ancient and simple tribe. For generations, they had kept the traditions of their ancestors, guarded their sacred mountains, and lived hard but quiet lives. Mathilda and her family were members of this tribe.

Mathilda's father, Thasgard, was the leader of the entire tribe. He was brave, upright and responsible, and bore the burden of the tribe’s survival firmly on his shoulders. Under his influence, little Mathilda had developed a similar personality to her father, and was deeply proud of him.

One day, a group of sand hunters from Los Pecados broke into this closed-off tribe and disrupted the peace they had maintained for hundreds of years. The group of sand hunters lost their way in the desert chasing giant beasts. They were discovered by Mathilda's tribesmen right as they were on the cusp of death. The tribesmen brought them back to the tribe.

However, the expectations of the kind and innocent aboriginal tribesmen were shattered when their kind deeds were returned in the form of unforgivable atrocities. These were not ordinary sand hunters, but those of the "iceberg sand hunting group" under Waldo Kane, the most powerful boss in Los Pecados. These guys not only sought life in the desert, but also did a lot of dirty work and sinful deeds.

Despite being in a state close to death, some veterans of the sand hunting group developed an idea in their minds as soon as they saw the mountains behind the tribe: under this seemingly ordinary mountain range there were countless gold mines that could bring them a steady stream of wealth.

Under the care of the aboriginal tribesmen, the sand hunters quickly recovered and left the tribe under their guidance. Before leaving, they promised to repay everyone.

However, Mathilda’s tribesmen did not receive the reward they deserved, but were instead subject to a sinful invasion. The sand hunters who walked out of the desert quickly reported the news to Waldo Kane. On Kane's instruction, Kane’s nephew Blandy returned to Mathilda's tribe with a large number of thugs, preparing to take the entire mountain range by force.

For Mathilda’s tribesmen, this was the tribe’s sacred mountain range, and no one was allowed to tread on it. The tribe patriarch Thasgard sternly rejected Blandy's coercion and temptation, and asked him and his thugs to leave their homeland immediately.

Blandy, who had always traversed Los Pecados without a care, became enraged. He drew a gun and shot Thasgard, wounding him. He then gave him an ultimatum: Either leave the tribe’s land within a month and give up the gold mine at the back of the mountain range, or be wiped out together with his tribe.

Their patriarch now injured, the tribesmen, having lost their leader, fell into panic and confusion. More and more people began to advocate leaving the village to avoid further loss. Facing the retreating tribe, little Mathilda stood up, denounced their weakness, and called on everyone to take up arms and use their own strength to defend their homeland.

On one side was the small, weak Mathilda, and on the other side was the powerful sand hunter group and their gang of thugs. The tribesmen chose to be silent one after another, and began to quietly pack their things and prepare to leave the tribe.

Little Mathilda left the tribe in disappointment. She firmly believed that justice must exist in this world. For this reason, she began to wander the vast west, looking for people who could truly help the tribe. While marching to a small town not far from Los Pecados, Mathilda’s sense of justice got the better of her and she ended up in a dispute. Mathilda stood up and resisted the bullying perpetrators in front of her. Mathilda was outnumbered, but then, an old cowboy with a stubbled face appeared and repelled the bandits. He then teamed up with Mathilda and went with her.

It was none other than Clint, an old cowboy who had come to seek Blandy for revenge. After learning about what happened to Mathilda and her people, Clint, also with a strong sense of justice, decided to help Mathilda and fought alongside her to defend their homeland.

In the battle to defend her homeland, Mathilda established a deep relationship with Clint, Claude and others. After a tough ordeal, the brutal Blandy was defeated, and the bandits' covetous hopes of gaining the sacred mountain range were shattered.

The tribe restored the peace it had held in the past and Mathilda was summoned by the sacred mountain range. Upon entering the sacred mountain, she inherited a mysterious power that no one had inherited for hundreds of years.

For Mathilda, a great adventure had only just begun. In the setting sun, she bid farewell to her family and chose to go on the road with Clint, because she firmly believed that in this world, there were even more oppressed people out there waiting for justice to come, and she would do all she could to help them get it.

Mathilda: Skin/s


Mathilda: Swift Plume
Swift Plume
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