Mobile Legends Heroes: Roamer
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Showing posts with label Roamer. Show all posts
Showing posts with label Roamer. Show all posts

Tuesday, September 21, 2021

Mobile Legends: Floryn

Floryn
The Budding Hope

Mobile Legends Floryn


A kind hearted-girl who is determined to spread greenery throughout the world.

Iconic Quotes
Let's make the whole world green and lively.

ROLE:
Support

SPECIALTY:
Poke | Guard

Laning Recommendation:
Roamer

Release Date:
September 22nd, 2021

Durability

Offense

Skill Effects

Difficulty

# Attributes
1 MOVEMENT SPEED: - PHYSICAL ATTACK: - MAGIC POWER: -
2 ATTACK SPEED: - PHYSICAL DEFENSE: - MAGIC DEFENSE: -
3 BASIC ATK CRIT RATE: - HP: - MANA: -
4 ABILITY CRIT RATE: - HP REGEN: - MANA REGEN: -

Floryn: Abilities


1.Dew - Dew's Lantern can slightly increase Floryn's attributes and evolve at full energy stacks (1000). When at the Fountain, Floryn can share the Lantern's power with an allied hero, granting them an extra piece of equipment that does not take up equipment slots. Cooldown: 30s. The equipment will also evolve at full energy stacks. Floryn can accelerate the energy accumulation speed by hitting enemies with her skills. Floryn will never sell the Lantern.

2.Sow - Floryn tosses an Energy Seed at a designated enemy, dealing 220 / 260 / 300 / 340 / 380 / 420 (+150% Total Magic Power) Magic Damage. Healing Fruits will then spawn and bounce to nearby allies, restoring 50 / 70 / 90 / 110 / 130 / 150 (+65% Total Magic Power) plus 5% of their lost HP for them (80% of the amount when cast on a non-hero enemy).

3.Sprout - Floryn casts a blob of energy in a designated direction, dealing 225 / 280 / 335 / 390 / 445 / 500 (+90% Total Magic Power) Magic Damage to the enemy hit. Upon hitting an enemy or reaching the maximum range, the energy will explode, dealing an extra 135 / 168 / 201 / 234 / 267 / 300 (+54% Total Magic Power) Magic Damage to enemies in the area and stunning them for 1s.

4.Bloom - Floryn resonates with Dew's power, restoring 400 / 460 / 520 (+40%Total Magic Power) HP for all allied heroes 2 times (ignores distance). Also deals 300 / 345 / 390 (+60% Total Magic Power) Magic Damage to enemies around the allied heroes and slows them by 30% for 0.8s each time the healing takes effect.

Floryn: Story


Belerick stumbled upon the decline of Agelta Drylands during a meander of his many ago.

The despair and sorrow almost consumed him, when a blooming little flower suddenly broke into his sight. "There's still life!" Moved by such tenacious vitality, the treant decided to create what was later known as the Oasis at the place.

While creating the Oasis, Belerick unintentionally poured more power into the little flower, and the overflowing energy condensed into a glowing seed. The little flower, however, underwent an even more peculiar transition. It turned into a life form that had never appeared on the Land of Dawn – Floryn.

Since the day she was born, Floryn had never stepped out of the Oasis. The latter isolated her from the harsh environment of the desert, allowing her to live a life carefree. To Floryn, that glowing seed was the only mystery in her peaceful life. She spent the days contemplating the secret of the seed and the nights sleeping in the shade of the leaves. Only explorers and caravans would occasionally visit this undisturbed little world.

Among the caravans that frequented the Oasis, Floryn met a young man with a dazzling smile. He'd tell Floryn fun stories he'd seen or heard on his journey whenever he came to lodge at the Oasis. As their friendship gradually deepened, Floryn's trust in the young man also grew. She showed the young man the glowing seed, hoping the latter could help her solve the puzzle.

At first, the young man helped Floryn look for info about the seed wholeheartedly. As time went by, however, Floryn found the young man was always avoiding her eyes, and he'd change the subject whenever the seed was brought up. Floryn began to worry about the young man's state.

One night, Floryn woke up with a start. She was shocked to find the seed she'd always carried with her had disappeared!

Floryn searched everywhere in the Oasis but to no avail. Torn with anxiety, Floryn went to ask the young man for help, only to discover he'd already left the Oasis with his camel.

A thought that Floryn dreaded to believe came to her mind – could it be him?

Floryn followed the young man's trail out of the Oasis. She wanted to find out the truth.

However, what awaited her was a silent answer from what she saw and heard along the way. It was the first time Floryn had stepped into the desert, and also the first time she'd seen the howling sandstorms and the look of despair on people's faces. Before that, she'd never understood what kind of suffering people outside the Oasis were going through.

When Floryn caught up with the young man in his village, what came into view were cracked farmland, dried wells, famished kids… and those desperate ones who'd stop at nothing to survive.

The young man was slumped in a corner. He'd wanted to sell the seed to feed his family, but he'd never expected that the seed would wither the moment it left Floryn. As a result, those who'd been willing to bid would pay not a single penny.

The young man returned the withered seed to Floryn, ready to take the blame for betraying their friendship.

Floryn, however, didn't say a word.

The experience along the way had given Floryn a glimpse of the young man's predicament. Compared to the sadness of being betrayed by her friend, another even stronger and more complicated emotion was churning in her heart. Driven by this emotion, Floryn wanted badly to do something for the land, to save the people who lived in extreme misery as the young man did.

A surge of magic power swelled from the bottom of Floryn's heart. It flowed through her arm and poured into the seed in her hand. feeling the power, the once withered seed shone again, and from the light that was a hundred times more dazzling than before popped out a cute and lively little creature!

This little creature leaped out into the air and eagerly showed off its miraculous powers; it summoned rain with just a wave of its tail, and new shoots gradually sprouted from where the rain fell. The once lifeless village was surrounded by greenery in mere minutes.

Floryn's was stunned by the sight in front of her. She'd never imagined the seed could give birth to such a magical creature, just as she'd never thought she'd ever leave the Oasis. It was only when Floryn's resolve to change the desert resonated with Belerick's will inside the seed did the latter awakened its true power.

Although the little creature born from the seed was still very young, from its limited power Floryn saw infinite possibilities of changing the desert.

"You look like a round drop of dew. I should just call you Dew!"

Dew circled Floryn excitedly, as if it also liked the name.

The changes in the environment brought light back to the villager's eyes. The young man also promised Floryn he'd never again err from the right path. Biding the young man farewell, Floryn and Dew moved on to their next stop.

Now, thanks to Floryn and Dew's unremitting efforts, the Oasis is expanding at a considerable speed. And this greenery will eventually spread across the entire desert, dispersing all desolation and despair.

Floryn: Skin/s


The Budding Hope
Video Soon!

Friday, December 18, 2020

Mobile Legends: Mathilda

Mathilda
Swift Plume

Mobile Legends: Mathilda


On one side was the small, weak Mathilda, and on the other side was the powerful sand hunter group and their gang of thugs. The tribesmen chose to be silent one after another, and began to quietly pack their things and prepare to leave the tribe. Little Mathilda left the tribe in disappointment. She firmly believed that justice must exist in this world. For this reason, she began to wander the vast west, looking for people who could truly help the tribe. While marching to a small town not far from Los Pecados, Mathilda’s sense of justice got the better of her and she ended up in a dispute. Mathilda stood up and resisted the bullying perpetrators in front of her. Mathilda was outnumbered, but then, an old cowboy with a stubbled face appeared and repelled the bandits. He then teamed up with Mathilda and went with her.

Iconic Quotes
Always on the way.

ROLE:
Support | Assassin

SPECIALTY:
Initiator | Guards

Laning Recommendation:
Roamer

Release Date:
----

Durability

Offense

Skill Effects

Difficulty

# Attributes
1 MOVEMENT SPEED: 252 PHYSICAL ATTACK:120 MAGIC POWER: 0
2 ATTACK SPEED: 0.8 PHYSICAL DEFENSE: 22 MAGIC DEFENSE: 15
3 BASIC ATK CRIT RATE: 0 HP: 2651 MANA: 430
4 ABILITY CRIT RATE: 0 HP REGEN: 6.8 MANA REGEN: 3.2

Mathilda: Abilities


1. Ancestral Guidance - Mathilda gains Ancestral Guidance while moving. When it is fully charged, her next Basic Attack will be enhanced, dealing 150 (+100% Total Physical Attack) (+80% Total Magic Power) Magic Damage to the target and increasing her Movement Speed by 50% that rapidly decays in 2.5 seconds.

2. Power of Ancestors - Mathilda resonates with the power of ancestors and summons wisps that surround her for 3 seconds - when her movement distance increases, more wisps will be attracted to her, capped to 4 wisps.

After casting this skill or reaching the time limit, the wisps will attack nearby enemies, with each wisp dealing 300 / 320 / 340 / 360 / 380 / 400 (+50% Total Magic Power) Magic Damage. The damage is reduced to 80% when hitting the same target.

3. Wind Force - Mathilda leaps to a designated place and upon landing, she creates a field surrounding her. Allied heroes within the field will gain a new skill Wind Force. When an ally uses Wind Force, they will blink to Mathilda and both of them will 30% Movement Speed for 1.5 / 1.7 / 1.9 / 2.1 / 2.3 / 2.5 seconds.

Allies will lose Wind Force when they exit the field for 2 seconds. When an allied hero casts Wind Force, all other allied heroes will lose Wind Force in the meantime.

4. Lightness - Mathilda applies a Soul Mark to the targeted hero, dealing 160 / 180 / 200 (+40% Total Magic Power) Magic Damage and within 3 seconds, Mathilda can cast the skill again to immediately fly around the target for up to 3 seconds. During this period, wisps will rush to nearby enemies, each time dealing 40 / 45 / 50 (+20% Total Magic Power) Magic Damage.

After casting skill or reaching the time limit, she will rush to the target, knocking enemies back and dealing 640 / 720 / 800 (+80 Total Magic Power) Magic Damage.

While flying, Mathilda gains Control Immunity and 60% Damage Reduction.

Mathilda: Story


In the vast Western Desert, on a barren land with its back facing the mountains, there lived an ancient and simple tribe. For generations, they had kept the traditions of their ancestors, guarded their sacred mountains, and lived hard but quiet lives. Mathilda and her family were members of this tribe.

Mathilda's father, Thasgard, was the leader of the entire tribe. He was brave, upright and responsible, and bore the burden of the tribe’s survival firmly on his shoulders. Under his influence, little Mathilda had developed a similar personality to her father, and was deeply proud of him.

One day, a group of sand hunters from Los Pecados broke into this closed-off tribe and disrupted the peace they had maintained for hundreds of years. The group of sand hunters lost their way in the desert chasing giant beasts. They were discovered by Mathilda's tribesmen right as they were on the cusp of death. The tribesmen brought them back to the tribe.

However, the expectations of the kind and innocent aboriginal tribesmen were shattered when their kind deeds were returned in the form of unforgivable atrocities. These were not ordinary sand hunters, but those of the "iceberg sand hunting group" under Waldo Kane, the most powerful boss in Los Pecados. These guys not only sought life in the desert, but also did a lot of dirty work and sinful deeds.

Despite being in a state close to death, some veterans of the sand hunting group developed an idea in their minds as soon as they saw the mountains behind the tribe: under this seemingly ordinary mountain range there were countless gold mines that could bring them a steady stream of wealth.

Under the care of the aboriginal tribesmen, the sand hunters quickly recovered and left the tribe under their guidance. Before leaving, they promised to repay everyone.

However, Mathilda’s tribesmen did not receive the reward they deserved, but were instead subject to a sinful invasion. The sand hunters who walked out of the desert quickly reported the news to Waldo Kane. On Kane's instruction, Kane’s nephew Blandy returned to Mathilda's tribe with a large number of thugs, preparing to take the entire mountain range by force.

For Mathilda’s tribesmen, this was the tribe’s sacred mountain range, and no one was allowed to tread on it. The tribe patriarch Thasgard sternly rejected Blandy's coercion and temptation, and asked him and his thugs to leave their homeland immediately.

Blandy, who had always traversed Los Pecados without a care, became enraged. He drew a gun and shot Thasgard, wounding him. He then gave him an ultimatum: Either leave the tribe’s land within a month and give up the gold mine at the back of the mountain range, or be wiped out together with his tribe.

Their patriarch now injured, the tribesmen, having lost their leader, fell into panic and confusion. More and more people began to advocate leaving the village to avoid further loss. Facing the retreating tribe, little Mathilda stood up, denounced their weakness, and called on everyone to take up arms and use their own strength to defend their homeland.

On one side was the small, weak Mathilda, and on the other side was the powerful sand hunter group and their gang of thugs. The tribesmen chose to be silent one after another, and began to quietly pack their things and prepare to leave the tribe.

Little Mathilda left the tribe in disappointment. She firmly believed that justice must exist in this world. For this reason, she began to wander the vast west, looking for people who could truly help the tribe. While marching to a small town not far from Los Pecados, Mathilda’s sense of justice got the better of her and she ended up in a dispute. Mathilda stood up and resisted the bullying perpetrators in front of her. Mathilda was outnumbered, but then, an old cowboy with a stubbled face appeared and repelled the bandits. He then teamed up with Mathilda and went with her.

It was none other than Clint, an old cowboy who had come to seek Blandy for revenge. After learning about what happened to Mathilda and her people, Clint, also with a strong sense of justice, decided to help Mathilda and fought alongside her to defend their homeland.

In the battle to defend her homeland, Mathilda established a deep relationship with Clint, Claude and others. After a tough ordeal, the brutal Blandy was defeated, and the bandits' covetous hopes of gaining the sacred mountain range were shattered.

The tribe restored the peace it had held in the past and Mathilda was summoned by the sacred mountain range. Upon entering the sacred mountain, she inherited a mysterious power that no one had inherited for hundreds of years.

For Mathilda, a great adventure had only just begun. In the setting sun, she bid farewell to her family and chose to go on the road with Clint, because she firmly believed that in this world, there were even more oppressed people out there waiting for justice to come, and she would do all she could to help them get it.

Mathilda: Skin/s


Mathilda: Swift Plume
Swift Plume
Video Soon!

Thursday, March 19, 2020

Mobile Legends: Atlas

Atlas
Ocean Gladiator

Mobile Legends: Atlas

In the endless darkness, there are no fights or disputes, only the law of survival: existence, change, and circulation. However, after the passage few centuries, things gradually changed and the law began to wither. Change does not originate from under the sea, but comes from above. The succession of civilizations and ongoing wars affected not only land, but also the oceans.

Iconic Quotes
The ocean is not just our home, it is who we are.

ROLE:
Tank

SPECIALTY:
Crowd Control | Initiator

Laning Recommendation:
Roam

Release Date:
March 20th, 2020

Durability

Offense

Skill Effects

Difficulty

# Attributes
1 MOVEMENT SPEED: 240 PHYSICAL ATTACK: 135 MAGIC POWER: 0
2 ATTACK SPEED: 0.786 PHYSICAL DEFENSE: - MAGIC DEFENSE: 10
3 BASIC ATK CRIT RATE: - HP: 2819 MANA: 440
4 ABILITY CRIT RATE: - HP REGEN: 42 MANA REGEN: 15

1. Frigid Breath - Atlas generates a Frigid Breath around him for 5 seconds each time he casts a skill. Enemies who stay in the area of Frigid Breath for 1.5 seconds will have their Movement Speed and Attack Speed reduced by 50%. The slow effect will be removed immediately when they leave the area of Frigid Breath. Atlas gains 45-80 Physical and Magic Defense inside Frigid Breath.

2. Annihilate - Atlas smashes the ground and causes 3 consecutive explosions. Each explosion deals 230 / 270 / 310 / 350 / 390 / 430 (+60% Total Magic Power) Magic Damage to enemies.

Ejected State: If Atlas has ejected from his Mecha Sentry, both himself and the Mecha Sentry will cast Annihilate.

3. Perfect Match - Atlas enters Ejected State, gaining 40% Movement Speed and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increased speed.

Once they meet, Atlas will return to the Mecha Sentry, dealing 320 / 340 / 360 / 380 / 400 / 420 (+80% Total Magic Power) Magic Damage to enemies nearby and stunning them for 1 second.

Ejected State: Atlas and the Mecha Sentry, share the same HP bar and gains 50% Damage Reduction in this state.

4. Fatal Links - Atlas hurls chains at all nearby heroes and starts to channel dealing 225 / 350 / 475 (+75% Total Magic Power) Magic Damage to the enemies hit and slowing them by 40%.

Use again: Atlas will leap to a designated location, dragging the targets towards him rendering them airborne, and dealing 360 / 560 / 760 (+120% Total Magic Power) Magic Damage.

Ejected State: The Mecha Sentry will immediately merge with Atlas, slowing enemies by 40% instead of stunning them.
Atlas Fuel Turbine
Fuel Turbine

Atlas Reactor Core
Reactor Core

Mobile Legends: Atlas


The dark, cold and mysterious deep sea is the last unexplored frontier in the Land of Dawn. Along the road from the surface, the sun fades and the temperature drops, deeper then, there is nothing but only total darkness. Called the Abysmal Sea, here the currents and high pressure are strong enough to tear up, evn the sophisticated material Eruditio had created.

This place is rightfully considered to be a forbidden zone of life, where no human has ever set foot. Only the remnants of a civilization that were abandoned and eliminated were sunk down to the bottom and piled up. Even so, it's not just death here. Many untrustworthy and indescribable creatures, including Atlas, have struggled and multiplied for centuries in this dangerous area.

They are one of the oldest living things in the Land of Dawn, devouring elemental creatures for power and survivability, which, however, made them imprisoned in this deepest place, by the Ancient People. Strong injections block light, heat, and paths above them, preventing their access to the world outside. To adapt to these high-pressure environments, the creatures have subsequently evolved, removing excessive shells and structures and developing various forms of liquid-like anti-matter.

In the endless darkness, there are no fights or disputes, only the law of survival: existence, change, and circulation. However, after the passage few centuries, things gradually changed and the law began to wither. Change does not originate from under the sea, but comes from above. The succession of civilizations and ongoing wars affected not only land, but also the oceans.

Everything began to deteriorate and the creatures in the Abysmal Sea, who were in a very bad condition, could no longer adapt to even worse situations. Withering and death comes without warning as the Abysmal creatures were forced to watch their detoriorating habitat. The biggest of them were the first to compete. These giant fibrous creatures withered their tentacles and bodies to rush up, but only to be halted and torn apart because of the Injunction.

Others couldn't understand their destiny, but they knew they needed a change, a change that was the instinct of all living things. Therefore, they began their efforts in trying to break the Orders. But the only prisoner who finally got rid of the Abysmal Sea was Atlas. As the most experienced individual, he felt change faster than his kind, when the Abysmal Sea was involved in it's ruins. He was the first to prepare for an escape.

Torn flesh warned other creatures that their bodies were highly vulnerable to extraordinary strength. To break an order, Atlas realized that he must regain a rigid shell. Atlas continued to roam and search within the depths of the darkness. Until one day, under a pile of remains of a past civilization, he found his destined shell, Mecha Sentry, a set of giant ancient machine armor.

These big manually operated armours were in fact, produced as war machines by the Iceland Golem, who had ruled the Northern Vale until their extinction, that is, the fall of the ancient golems. After which, they were abandoned by later civilizations, dumped into the sea, and completely isolated and forgotten by the world. Atlas slowly approached the Mecha Center, finding it rotting on the ocean floor, like a piece of rusting iron that was rigid, due to the loss of a control core.

He then entered the center of the machine core, stretching out its tentacles, injecting it into each joint, and began to take control. Along with a roar, Mecha entry who had been sleeping for thousands of years, turned on his energy powered eyes again. The forgotten body and the soul left behind became perfectly combined and joined together.

The giant Mecha Sentry broke through the Injunction and rushing from the inside to the surface, Atlas jumped into the raging sea. That was when the world welcomed Atlas's new player, Ironclad Kraken. Atlas felt strange and curious about this new world. He visited most of all the places, that could be reached via the sea, driven by a desire to learn about this world and strengthen himself.

He frantically withdrew knowledge from all kinds of creatures, races, and civilizations. Meanwhile, his control over Mecha Sentry became increasingly proficient. It seemed as if the machine was originally made for him. But no matter how long it passed. Atlas was always haunted by thoughts - its kind were still struggling in the Abysmal Sea, the largest prison and the farthest place in the known world. Now, Atlas not only had a hard armor but also a plan.

He would break the Commandment between the Abysmal Sea and the world, save his kind from an eternal prison. But for that he needed an ancient relic, there was a secret treasure known only to the pirates who were hidden somewhere in the Frozen seas of Northern Vale. It had the power to regenerate, and also possessed enough strength and energy to change the ecology of the whole ocean. Atlas wanted it, from the first time, he studied it's past story.

Friday, September 23, 2016

Mobile Legends: Tigreal

Tigreal
Warrior of Dawn

Mobile Legends: Tigreal


Tigreal was born into the noble Weiting family. Since the establishment of the Moniyan Empire, the Weiting family has continuously provided military talents for the empire, and has guarded Moniyan’s imperial power and national security for generations. Tigreal’s generation is no exception. His father Gareth is the empire’s Minister of Defense and the emperor’s right-hand man, while his uncle Eckert is in charge of the border guards stationed at the most dangerous area between the southern part of the empire and the land of despair.

Iconic Quotes
For honor!

ROLE:
Tank

SPECIALTY:
Crowd Control

Laning Recommendation:
Roamer

Release Date:
2016

Durability

Offense

Skill Effects

Difficulty

# Attributes
1 MOVEMENT SPEED: 260 PHYSICAL ATTACK: 112 MAGIC POWER: 0
2 ATTACK SPEED: 0.8 PHYSICAL DEFENSE: 25 MAGIC DEFENSE: 10
3 BASIC ATK CRIT RATE: 0 HP: 2890 MANA: 450
4 ABILITY CRIT RATE: 0 HP REGEN: 42 MANA REGEN: 12

1. Fearless - Tigreal gains a layer of blessing when using skills or if he is hit by basic attacks and after gaining 4 layers of blessing, he will nullify the damage of the next Basic Attack he recieves.

Triggers on turret damage as well. Does not reset turret aggro upon nullifying its damage.

2. Attack Wave - Tigreal fires an attack wave in a specified direction, dealing 300 / 335 / 370 / 405 / 440 / 475 (+80% Total Physical Attack) points of Physical Damage to the enemies and slowing them by 40% for 2 seconds.

3. Sacred Hammer - Tigreal charges in a specified direction and knocking back enemies hit, dealing (+100% Total Physical Attack) points of Physical Damage.

Tap again: Tigreal launches a second attack, dealing 280 / 300 / 320 / 340 / 360 / 380 (+60% Total Physical Attack) points of Physical Damage and knocking them up for 1 second.

4. Implosion - Tigreal forcefully thrust his sword into the earth, pulling surrounding enemies to himself. Then he deals 270 / 350 / 430 (+130% Total Physical Attack) points of Physical Damage and stunning them for 1.5 seconds. This skill can be interrupted by transformation and knock up effects.

Story: Tigreal


Tigreal was born into the noble Weiting family. Since the establishment of the Moniyan Empire, the Weiting family has continuously provided military talents for the empire, and has guarded Moniyan’s imperial power and national security for generations. Tigreal’s generation is no exception. His father Gareth is the empire’s Minister of Defense and the emperor’s right-hand man, while his uncle Eckert is in charge of the border guards stationed at the most dangerous area between the southern part of the empire and the land of despair.

Although thousands of years have passed since the shocking changes that split the empire, the rumors and threats about the Abyss, heretics, and terrible creatures have never been far away. Since he was a child, Tigreal received systematic military training in the Castle Atlas, constantly learning various combat skills such as fighting, swordsmanship, and riding. The whole family had high hopes for him, hoping that one day he would be able to take over the banner of his father's generation and become the most steadfast and loyal guardian of Moniyan.

At the age of sixteen, Tigreal joined the Imperial Army with full devotion, and was incorporated into the Garrison Army ranks. During his four years in the Garrison Army, Tigreal led his troops to almost every part of Moniyan, which further exercised Tigreal's command ability and leadership ability, earning him the favor of the Knights of Light.

Subsequently, Tigreal joined the Knights of Light with his outstanding military talent and leadership ability. In the Moniyan Empire, only the most loyal and brave fighters who had undergone intensive training were eligible to be elected to the Knights of Light, and Tigreal became the youngest member of the Knights in history. He was the glory of his family and a genius in the eyes of the Moniyan people. Everyone believed that he would become a hero in the history of Moniyan, just like the martyrs of previous generations in The Corridor of Valor.

However, few peoples’ lives are such smooth sailing. Just when people thought that a star was about to rise, a blow soon befell Tigreal. In The Barren Lands, in a battle launched to completely drive the Abyss demons, who had been holding the area for a long time, back underground, Tigreal served as the commander of the Second Division Regiment in an army that was composed of the Knights of Light and the Imperial Border Guard. He was deployed on the left flank of the battlefield, and launched an attack on the demon army. However, due to a mistake by the command center, the Second Regiment went in deep alone and was besieged by the demon army.

Subsequently, the command center ordered the Second Regiment to leave some of the soldiers behind to bring up the rear and disperse to break through the envelopment. At this time, Tigreal was determined to live or die with his troops, but the elderly and experienced deputy Roland stopped Tigreal and made him retreat with the main force that he was commanding, while he and a small number of fighters would hold up the enemy. On the premise of retaining some effective soldiers, Tigreal reluctantly led the troops to withdraw.

After the battle, the demon army, which had long been entrenched where the southern part of the empire met the Barren Lands, was completely wiped out, but only the Second Regiment had suffered heavy casualties, with the unit that remained in place to hold up the enemy having been totally annihilated. Looking at the corpses and blood all over the ground, Tigreal felt full of guilt for the decision he made.

After this battle, in order to cover up their mistakes, the high-levels of the Knights refused to give the soldiers of the Second Regiment the honor they deserved, and called these soldiers "insubordinate disobedient" because they were greedy for merit and this led to unnecessary sacrifice. Afterwards, they tried to use medals and promotions as a way of tempting Tigreal to keep silent. Feeling the stress of the unsuccessful struggle and pressure from the family, Tigreal left Moniyan and came to the cold Northern Vale. In the icy and snowy north, Tigreal established a deep friendship with the rugged Northern Vale tribes, and more importantly, by fighting side by side again and again, Tigreal realized that as a knight, the life of a companion is more important than the outcome of a battle: because we choose to fight to protect everyone around us. If fighting only means sacrifice, then victory is meaningless.

After that, Tigreal returned to Moniyan, returned to the Knights of Light, and became the leader of the Knights over the years, guarding everything in Moniyan with determination and bravery day after day. In folklore, as long as there is a place where darkness invades, there will be the fearless Warrior of Dawn to lead everyone in driving away the darkness.

Tigreal: Skin


Fallen Guard
Video

Monday, September 12, 2016

Mobile Legends: Akai

Akai
Panda Warrior


Mobile Legends: Akai


The far Eastern Kawa village, known for being the sacred hometown of Pandas, is where lives Akai, a clumsy panda who loved eating, relaxing and rolling around, but also dreamt of becoming a mighty warrior. Being a little too fat, even for panda standards, Akai had to suffer the constant teasing of his friends and the discouragement of his parents, telling him to give up on his dreams.

Iconic Quotes
Let's go out and relax.

ROLE:
Tank

SPECIALTY:
Guard | Crowd Control

Laning Recommendation:
Roamer

Release Date:
2016

# Attributes
1 MOVEMENT SPEED: 260 PHYSICAL ATTACK: 115 MAGIC POWER: 0
2 ATTACK SPEED: 0.85 PHYSICAL DEFENSE: 24 MAGIC DEFENSE: 10
3 BASIC ATK CRIT RATE: 0 HP: 2769 MANA: 422
4 ABILITY CRIT RATE: 0 HP REGEN: 42 MANA REGEN: 12

Durability

Offense

Skill Effects

Difficulty


1. Tai Chi - Akai gains a shield that absorbs up to 6% of his Max HP for 2 seconds every time he uses a skill.

2. Thousand Pounder - Akai jumps towards a designated location. Upon landing, Akai deals 300 / 350 / 400 / 450 / 500 / 550 (+50%Total Physical Attack) points of Physical Damage to enemy units and slows them by 30% for 2 seconds. If the enemy has a Blender Blender mark, they will additionally be stunned for 1 second.

3. Blender - Akai fires a frog shaped shockwave in the designated direction. The wave explodes upon hitting enemies or once it reaches maximum range, dealing 350 / 380 / 410 / 440 / 470 / 500 (+120%Extra Physical Attack) points of Physical Damage and marking them for 5 seconds. Akai cannot mark minions with this skill.

Akai's Basic Attack basic attacks on marked targets deal extra Physical Damage equal to 5% of Akai's Max HP.

Extra Damage benefits from Golden Staff Golden Staff.

4. Hurricane Dance - Akai removes all crowd control from him immediately and spins like a tornado for 3.5 seconds, knocking back and silencing surrounding enemies and dealing 180 / 360 / 540 (+165%Extra Physical Attack) points of Physical Damage with each hit (damage decays against the same target).

For the duration of this skill, he becomes immune to slows and gains 30 points of Movement Speed.

WALLS
If Akai pushes an enemy hero towards a wall, the target will continuously be silenced and cannot move for as long as Akai pins them on the wall.
Akai Akazonae Samurai
Akazonae Samurai

Akai Magistrate Wall
Magistrate

Akai Stream Recluse
Stream Recluse

Akai Monk
Monk

Mobile Legends: Akai


The far Eastern Kawa village, known for being the sacred hometown of Pandas, is where lives Akai, a clumsy panda who loved eating, relaxing and rolling around, but also dreamt of becoming a mighty warrior. Being a little too fat, even for panda standards, Akai had to suffer the constant teasing of his friends and the discouragement of his parents, telling him to give up on his dreams.

However, these comments never fazed Akai. He trained hard, everyday, hoping to achieve his dreams of becoming a respected warrior and soon enough, he attracted the attention of a wandering monk. The monk was deeply impressed by this panda's persistence and determination and decided to teach Akai the art of Kung Fu. Under the tutelage of the monk, Akai flourished and he soon mastered the flail, hoping to use it some day, against the best and most revered fighters in the world.

He had finally outshone everyone who had disagreed with him and was ready to shine on the battle stage and prove that, he too was a worthy member of the martial arts world.

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Tank Heroes

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Fighter Heroes

[Fighter][recentbylabel2]

Assassin Heroes

[Assassin][recentbylabel2]

Marksman Heroes

[Marksman][recentbylabel2]

Mage Heroes

[Mage][recentbylabel2]
Mobile Legends: Bang Bang

A mobile multiplayer online battle arena developed and published by Moonton. Released in 2016, the game has become popular in Southeast Asia and was among the games chosen for the first medal event esports competition at the 2019 Southeast Asian Games in the Philippines.
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