Mobile Legends Heroes: Initiator
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Showing posts with label Initiator. Show all posts
Showing posts with label Initiator. Show all posts

Friday, December 18, 2020

Mobile Legends: Mathilda

Mathilda
Swift Plume

Mobile Legends: Mathilda


On one side was the small, weak Mathilda, and on the other side was the powerful sand hunter group and their gang of thugs. The tribesmen chose to be silent one after another, and began to quietly pack their things and prepare to leave the tribe. Little Mathilda left the tribe in disappointment. She firmly believed that justice must exist in this world. For this reason, she began to wander the vast west, looking for people who could truly help the tribe. While marching to a small town not far from Los Pecados, Mathilda’s sense of justice got the better of her and she ended up in a dispute. Mathilda stood up and resisted the bullying perpetrators in front of her. Mathilda was outnumbered, but then, an old cowboy with a stubbled face appeared and repelled the bandits. He then teamed up with Mathilda and went with her.

Iconic Quotes
Always on the way.

ROLE:
Support | Assassin

SPECIALTY:
Initiator | Guards

Laning Recommendation:
Roamer

Release Date:
----

Durability

Offense

Skill Effects

Difficulty

# Attributes
1 MOVEMENT SPEED: 252 PHYSICAL ATTACK:120 MAGIC POWER: 0
2 ATTACK SPEED: 0.8 PHYSICAL DEFENSE: 22 MAGIC DEFENSE: 15
3 BASIC ATK CRIT RATE: 0 HP: 2651 MANA: 430
4 ABILITY CRIT RATE: 0 HP REGEN: 6.8 MANA REGEN: 3.2

Mathilda: Abilities


1. Ancestral Guidance - Mathilda gains Ancestral Guidance while moving. When it is fully charged, her next Basic Attack will be enhanced, dealing 150 (+100% Total Physical Attack) (+80% Total Magic Power) Magic Damage to the target and increasing her Movement Speed by 50% that rapidly decays in 2.5 seconds.

2. Power of Ancestors - Mathilda resonates with the power of ancestors and summons wisps that surround her for 3 seconds - when her movement distance increases, more wisps will be attracted to her, capped to 4 wisps.

After casting this skill or reaching the time limit, the wisps will attack nearby enemies, with each wisp dealing 300 / 320 / 340 / 360 / 380 / 400 (+50% Total Magic Power) Magic Damage. The damage is reduced to 80% when hitting the same target.

3. Wind Force - Mathilda leaps to a designated place and upon landing, she creates a field surrounding her. Allied heroes within the field will gain a new skill Wind Force. When an ally uses Wind Force, they will blink to Mathilda and both of them will 30% Movement Speed for 1.5 / 1.7 / 1.9 / 2.1 / 2.3 / 2.5 seconds.

Allies will lose Wind Force when they exit the field for 2 seconds. When an allied hero casts Wind Force, all other allied heroes will lose Wind Force in the meantime.

4. Lightness - Mathilda applies a Soul Mark to the targeted hero, dealing 160 / 180 / 200 (+40% Total Magic Power) Magic Damage and within 3 seconds, Mathilda can cast the skill again to immediately fly around the target for up to 3 seconds. During this period, wisps will rush to nearby enemies, each time dealing 40 / 45 / 50 (+20% Total Magic Power) Magic Damage.

After casting skill or reaching the time limit, she will rush to the target, knocking enemies back and dealing 640 / 720 / 800 (+80 Total Magic Power) Magic Damage.

While flying, Mathilda gains Control Immunity and 60% Damage Reduction.

Mathilda: Story


In the vast Western Desert, on a barren land with its back facing the mountains, there lived an ancient and simple tribe. For generations, they had kept the traditions of their ancestors, guarded their sacred mountains, and lived hard but quiet lives. Mathilda and her family were members of this tribe.

Mathilda's father, Thasgard, was the leader of the entire tribe. He was brave, upright and responsible, and bore the burden of the tribe’s survival firmly on his shoulders. Under his influence, little Mathilda had developed a similar personality to her father, and was deeply proud of him.

One day, a group of sand hunters from Los Pecados broke into this closed-off tribe and disrupted the peace they had maintained for hundreds of years. The group of sand hunters lost their way in the desert chasing giant beasts. They were discovered by Mathilda's tribesmen right as they were on the cusp of death. The tribesmen brought them back to the tribe.

However, the expectations of the kind and innocent aboriginal tribesmen were shattered when their kind deeds were returned in the form of unforgivable atrocities. These were not ordinary sand hunters, but those of the "iceberg sand hunting group" under Waldo Kane, the most powerful boss in Los Pecados. These guys not only sought life in the desert, but also did a lot of dirty work and sinful deeds.

Despite being in a state close to death, some veterans of the sand hunting group developed an idea in their minds as soon as they saw the mountains behind the tribe: under this seemingly ordinary mountain range there were countless gold mines that could bring them a steady stream of wealth.

Under the care of the aboriginal tribesmen, the sand hunters quickly recovered and left the tribe under their guidance. Before leaving, they promised to repay everyone.

However, Mathilda’s tribesmen did not receive the reward they deserved, but were instead subject to a sinful invasion. The sand hunters who walked out of the desert quickly reported the news to Waldo Kane. On Kane's instruction, Kane’s nephew Blandy returned to Mathilda's tribe with a large number of thugs, preparing to take the entire mountain range by force.

For Mathilda’s tribesmen, this was the tribe’s sacred mountain range, and no one was allowed to tread on it. The tribe patriarch Thasgard sternly rejected Blandy's coercion and temptation, and asked him and his thugs to leave their homeland immediately.

Blandy, who had always traversed Los Pecados without a care, became enraged. He drew a gun and shot Thasgard, wounding him. He then gave him an ultimatum: Either leave the tribe’s land within a month and give up the gold mine at the back of the mountain range, or be wiped out together with his tribe.

Their patriarch now injured, the tribesmen, having lost their leader, fell into panic and confusion. More and more people began to advocate leaving the village to avoid further loss. Facing the retreating tribe, little Mathilda stood up, denounced their weakness, and called on everyone to take up arms and use their own strength to defend their homeland.

On one side was the small, weak Mathilda, and on the other side was the powerful sand hunter group and their gang of thugs. The tribesmen chose to be silent one after another, and began to quietly pack their things and prepare to leave the tribe.

Little Mathilda left the tribe in disappointment. She firmly believed that justice must exist in this world. For this reason, she began to wander the vast west, looking for people who could truly help the tribe. While marching to a small town not far from Los Pecados, Mathilda’s sense of justice got the better of her and she ended up in a dispute. Mathilda stood up and resisted the bullying perpetrators in front of her. Mathilda was outnumbered, but then, an old cowboy with a stubbled face appeared and repelled the bandits. He then teamed up with Mathilda and went with her.

It was none other than Clint, an old cowboy who had come to seek Blandy for revenge. After learning about what happened to Mathilda and her people, Clint, also with a strong sense of justice, decided to help Mathilda and fought alongside her to defend their homeland.

In the battle to defend her homeland, Mathilda established a deep relationship with Clint, Claude and others. After a tough ordeal, the brutal Blandy was defeated, and the bandits' covetous hopes of gaining the sacred mountain range were shattered.

The tribe restored the peace it had held in the past and Mathilda was summoned by the sacred mountain range. Upon entering the sacred mountain, she inherited a mysterious power that no one had inherited for hundreds of years.

For Mathilda, a great adventure had only just begun. In the setting sun, she bid farewell to her family and chose to go on the road with Clint, because she firmly believed that in this world, there were even more oppressed people out there waiting for justice to come, and she would do all she could to help them get it.

Mathilda: Skin/s


Mathilda: Swift Plume
Swift Plume
Video Soon!

Thursday, March 19, 2020

Mobile Legends: Atlas

Atlas
Ocean Gladiator

Mobile Legends: Atlas

In the endless darkness, there are no fights or disputes, only the law of survival: existence, change, and circulation. However, after the passage few centuries, things gradually changed and the law began to wither. Change does not originate from under the sea, but comes from above. The succession of civilizations and ongoing wars affected not only land, but also the oceans.

Iconic Quotes
The ocean is not just our home, it is who we are.

ROLE:
Tank

SPECIALTY:
Crowd Control | Initiator

Laning Recommendation:
Roam

Release Date:
March 20th, 2020

Durability

Offense

Skill Effects

Difficulty

# Attributes
1 MOVEMENT SPEED: 240 PHYSICAL ATTACK: 135 MAGIC POWER: 0
2 ATTACK SPEED: 0.786 PHYSICAL DEFENSE: - MAGIC DEFENSE: 10
3 BASIC ATK CRIT RATE: - HP: 2819 MANA: 440
4 ABILITY CRIT RATE: - HP REGEN: 42 MANA REGEN: 15

1. Frigid Breath - Atlas generates a Frigid Breath around him for 5 seconds each time he casts a skill. Enemies who stay in the area of Frigid Breath for 1.5 seconds will have their Movement Speed and Attack Speed reduced by 50%. The slow effect will be removed immediately when they leave the area of Frigid Breath. Atlas gains 45-80 Physical and Magic Defense inside Frigid Breath.

2. Annihilate - Atlas smashes the ground and causes 3 consecutive explosions. Each explosion deals 230 / 270 / 310 / 350 / 390 / 430 (+60% Total Magic Power) Magic Damage to enemies.

Ejected State: If Atlas has ejected from his Mecha Sentry, both himself and the Mecha Sentry will cast Annihilate.

3. Perfect Match - Atlas enters Ejected State, gaining 40% Movement Speed and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increased speed.

Once they meet, Atlas will return to the Mecha Sentry, dealing 320 / 340 / 360 / 380 / 400 / 420 (+80% Total Magic Power) Magic Damage to enemies nearby and stunning them for 1 second.

Ejected State: Atlas and the Mecha Sentry, share the same HP bar and gains 50% Damage Reduction in this state.

4. Fatal Links - Atlas hurls chains at all nearby heroes and starts to channel dealing 225 / 350 / 475 (+75% Total Magic Power) Magic Damage to the enemies hit and slowing them by 40%.

Use again: Atlas will leap to a designated location, dragging the targets towards him rendering them airborne, and dealing 360 / 560 / 760 (+120% Total Magic Power) Magic Damage.

Ejected State: The Mecha Sentry will immediately merge with Atlas, slowing enemies by 40% instead of stunning them.
Atlas Fuel Turbine
Fuel Turbine

Atlas Reactor Core
Reactor Core

Mobile Legends: Atlas


The dark, cold and mysterious deep sea is the last unexplored frontier in the Land of Dawn. Along the road from the surface, the sun fades and the temperature drops, deeper then, there is nothing but only total darkness. Called the Abysmal Sea, here the currents and high pressure are strong enough to tear up, evn the sophisticated material Eruditio had created.

This place is rightfully considered to be a forbidden zone of life, where no human has ever set foot. Only the remnants of a civilization that were abandoned and eliminated were sunk down to the bottom and piled up. Even so, it's not just death here. Many untrustworthy and indescribable creatures, including Atlas, have struggled and multiplied for centuries in this dangerous area.

They are one of the oldest living things in the Land of Dawn, devouring elemental creatures for power and survivability, which, however, made them imprisoned in this deepest place, by the Ancient People. Strong injections block light, heat, and paths above them, preventing their access to the world outside. To adapt to these high-pressure environments, the creatures have subsequently evolved, removing excessive shells and structures and developing various forms of liquid-like anti-matter.

In the endless darkness, there are no fights or disputes, only the law of survival: existence, change, and circulation. However, after the passage few centuries, things gradually changed and the law began to wither. Change does not originate from under the sea, but comes from above. The succession of civilizations and ongoing wars affected not only land, but also the oceans.

Everything began to deteriorate and the creatures in the Abysmal Sea, who were in a very bad condition, could no longer adapt to even worse situations. Withering and death comes without warning as the Abysmal creatures were forced to watch their detoriorating habitat. The biggest of them were the first to compete. These giant fibrous creatures withered their tentacles and bodies to rush up, but only to be halted and torn apart because of the Injunction.

Others couldn't understand their destiny, but they knew they needed a change, a change that was the instinct of all living things. Therefore, they began their efforts in trying to break the Orders. But the only prisoner who finally got rid of the Abysmal Sea was Atlas. As the most experienced individual, he felt change faster than his kind, when the Abysmal Sea was involved in it's ruins. He was the first to prepare for an escape.

Torn flesh warned other creatures that their bodies were highly vulnerable to extraordinary strength. To break an order, Atlas realized that he must regain a rigid shell. Atlas continued to roam and search within the depths of the darkness. Until one day, under a pile of remains of a past civilization, he found his destined shell, Mecha Sentry, a set of giant ancient machine armor.

These big manually operated armours were in fact, produced as war machines by the Iceland Golem, who had ruled the Northern Vale until their extinction, that is, the fall of the ancient golems. After which, they were abandoned by later civilizations, dumped into the sea, and completely isolated and forgotten by the world. Atlas slowly approached the Mecha Center, finding it rotting on the ocean floor, like a piece of rusting iron that was rigid, due to the loss of a control core.

He then entered the center of the machine core, stretching out its tentacles, injecting it into each joint, and began to take control. Along with a roar, Mecha entry who had been sleeping for thousands of years, turned on his energy powered eyes again. The forgotten body and the soul left behind became perfectly combined and joined together.

The giant Mecha Sentry broke through the Injunction and rushing from the inside to the surface, Atlas jumped into the raging sea. That was when the world welcomed Atlas's new player, Ironclad Kraken. Atlas felt strange and curious about this new world. He visited most of all the places, that could be reached via the sea, driven by a desire to learn about this world and strengthen himself.

He frantically withdrew knowledge from all kinds of creatures, races, and civilizations. Meanwhile, his control over Mecha Sentry became increasingly proficient. It seemed as if the machine was originally made for him. But no matter how long it passed. Atlas was always haunted by thoughts - its kind were still struggling in the Abysmal Sea, the largest prison and the farthest place in the known world. Now, Atlas not only had a hard armor but also a plan.

He would break the Commandment between the Abysmal Sea and the world, save his kind from an eternal prison. But for that he needed an ancient relic, there was a secret treasure known only to the pirates who were hidden somewhere in the Frozen seas of Northern Vale. It had the power to regenerate, and also possessed enough strength and energy to change the ecology of the whole ocean. Atlas wanted it, from the first time, he studied it's past story.

Asal SEO

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Mobile Legends: Bang Bang

A mobile multiplayer online battle arena developed and published by Moonton. Released in 2016, the game has become popular in Southeast Asia and was among the games chosen for the first medal event esports competition at the 2019 Southeast Asian Games in the Philippines.
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